Papers

Preprints, publications, and doctoral research by Owen Brierley.

Preprints

First page of the preprint

Vibe coding, virtual scenography, and the ELIZA effect: deciding, choosing, and making The Nether

A practice-based account of using Claude Code as a vibe-coding workflow to develop VRChat worlds for The Nether, a mixed-reality theatre production with the University of Waterloo. Draws on Weizenbaum's distinction between deciding and choosing to examine where generative AI tools support creative production and where expert human judgement remains essential.

Published

MobileHCI '22 Adjunct

A Protocol for Improving XR and Game Performance

A simple protocol for improving performance in technology-augmented experiences, synthesising established practices to improve state-change efficiency while prioritising healthy state changes that reduce potentially negative impacts.

CHI '21

Homecoming: Exploring Returns to Long-Term Single Player Games

Explores what happens when players return to single-player games after extended breaks, identifying "the pivot point" as a critical moment in resumed gameplay and developing prototypes designed around it to help reconnect players with their previous experience.

Doctoral Thesis

Thesis title page

Computational Media Design: Using Graph Data to Improve Non-Player Character Acting in Games

Employs graph databases to enhance non-player character behaviour in games via a custom Neo4jConnector toolkit, spanning player movement recording and playback, reinforcement learning for NPC behaviours, and dynamic 3D geometry loading in cellular simulations — with applications for animators, game developers, bioinformatics researchers, and game studies scholars.