Vibe coding, virtual scenography, and the ELIZA effect: deciding, choosing, and making The Nether
Owen Brierley · Kingston School of Art, Kingston University London · Author preprint, June 2026
A practice-based account of using Claude Code as a vibe-coding workflow to develop VRChat worlds for The Nether, a mixed-reality theatre production with the University of Waterloo. Draws on Weizenbaum's distinction between deciding and choosing to examine where generative AI tools support creative production and where expert human judgement remains essential.